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Wesnoth Units database

Demonologist

(image) (image)

The mastery of daemons lies in the changing into daemon oneself. Demonologists are daemonic minds entrapped in human body. What is left of human in these creatures are only bodies and memories of invokers and magi, who finally achieved the true power of their lords.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit darkens it surrounding area, negating the lawful units their day bonus and removing the malus for the chaotic units The terror skill of this unit scare ennemy units next to it so they deal less damage in combat, though this only applies to units of lower level.

Information

Advances from: Magus
Advances to:
Cost: 120
HP: 44
Movement: 5
XP: 150
Level: 3
Alignment: chaotic
IDXE Chaos Demonologist
Abilities: terror, darkens

Attacks (damage - count)

(image)staff
melee
9 - 2
impact
(image)chaos blast
ranged
12 - 4
cold
magical
(image)infernal storm
ranged
32 - 1
fire
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire40%
(icon) cold0% (icon) arcane20%
 
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove250%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable-0%
(icon) Village160%