Demonologist
The mastery of daemons lies in the changing into daemon oneself. Demonologists are daemonic minds entrapped in human body. What is left of human in these creatures are only bodies and memories of invokers and magi, who finally achieved the true power of their lords.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit darkens it surrounding area, negating the lawful units their day bonus and removing the malus for the chaotic units The terror skill of this unit scare ennemy units next to it so they deal less damage in combat, though this only applies to units of lower level.
Information
Advances from: | Magus |
Advances to: | |
Cost: | 120 |
HP: | 44 |
Movement: | 5 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
ID | XE Chaos Demonologist |
Abilities: | terror, darkens |
Attacks (damage - count)
staff melee | 9 - 2 impact | ||
chaos blast ranged | 12 - 4 cold | magical | |
infernal storm ranged | 32 - 1 fire | magical |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 40% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |